I worked as Gameplay Programmer and Tech Designer.
As a Gameplay Programmer, my main tasks were:
As a Technical Game Designer, my main tasks were:
As a Gameplay Programmer, my main tasks were:
- Design, document and implement gameplay systems for an RPG.
- Prototype and test new systems and functionalities in Unity3D using C# following Design specifications.
- Configure and maintain robust CSV integration using Google Sheets.
- Understand, improve and contribute to a large code base in Git.
- Carry out code peer-reviews and deliver feedback to the rest of the team.
- Monitor performance and apply best practices in that field.
- Work side by side with the other teams in order to integrate, iterate, correct and enhance the game's functionality and performance.
As a Technical Game Designer, my main tasks were:
- Ensure and maintain a clear communication between the Design and Technical team.
- Integrate content into Unity using existing systems such as: Dialogues, Timelines, NPCs, Scene Configurations and more.
- Raise, refine and document requirements from the Design Team to translate them into technical specification for the development, art and QA teams.
- Raise, document and communicate feedback (personal and from the team) regarding the game's narrative, design, mechanics.
- Maintain a working knowledge about all the game's systems, their functionality and caveats in order to support the rest of the team and help efficiently solve issues and bugs.